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Tile Size could be optimized for more accurate results

This project you've set up is really great, and useful, and I'm glad you're doing it! I just ran a couple of benchmarks, and my gpu result seemed slower than my previous tests. Using the Blenchmark tile size of 128x64 I got a result of around 90 seconds for my GTX580 card. Changing the tile size to 256x256 dropped the rendertime to 60 seconds, a pretty significant difference. I realize you're trying to set a common standard for all benchmarks, but is there not a way to achieve more accurate results? Thanks Todd McIntosh


This will be in the update 1.0.6 (or 2.0) :-)

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On the Subject of Me

On the Subject of Me

I'm Mark aka Dark, MAD for short. Among other things I am a Blender 3D enthusiast. I founded the Dutch Blender Community forums and build this site to work with the Blenchmark add-on I created for Blender 3D.

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About Blender

Blender is a free and open source 3D animation suite. It supports the entirety of the 3D pipeline‚ÄĒmodeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.