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System device error

I assume that this is due to the fact that I do not have a GPU that blender supports, but I am on windows 10 running Blender 2.78 and just downloaded the Blenchmark script. Here's the error message:


Problem is solved and will be published soon!


I also got this error today

I also got this error today on my dual Xeon HP 820.
Note that I downloaded and installed Blender 2.78c and the new Blenchmark addon on two of my other desktops in the house this morning (both Dell Inspiron i5's), and had no problems.

I get the same error, I have

I get the same error, I have just installed Ubuntu 16.04 LTS and have proper drivers for the TG640M on an Acer Aspire 7600U. I can use CUDA when rendering my own little creations and I have also rendered the downloaded BMW27 successfully, it is just the add-on that isn starting properly. I have read that multiple GPUs might fail (At least that is how I read the "If the addon isn't working with multiple gpu's, please leave a message or add an issue!" on the home page). I have an Intel GPU as well, here is text from inxi:
Graphics: Card-1: Intel 3rd Gen Core processor Graphics Controller
Card-2: NVIDIA GK107M [GeForce GT 640M]
Display Server: X.Org 1.18.4 driver: nvidia Resolution: 1920x1080
GLX Renderer: GeForce GT 640M/PCIe/SSE2
GLX Version: 4.5.0 NVIDIA 375.39

It is no biggie for me since Blender works perfecty (V2.76) when learning 3D, I'm just a humble beginner...

"can't convert int object to

"can't convert int object to str implicitly blender"
This is the error that shows in console window, when I "Start Benchmark".

Thanks guys,

Thanks guys,

The problem is solved and only needs to be published. It will shortly!

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On the Subject of Me

On the Subject of Me

I'm Mark aka Dark, MAD for short. Among other things I am a Blender 3D enthusiast. I founded the Dutch Blender Community forums and build this site to work with the Blenchmark add-on I created for Blender 3D.

Get to know me, see my work

About Blender

Blender is a free and open source 3D animation suite. It supports the entirety of the 3D pipeline‚ÄĒmodeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.